In Ethernalis, player adopts a character and embarks upon adventure to fight for it's survival in an unforgiving, dark & hostile world.
Every character that manages to complete their initial quest lands in your library (with all it's equipment, experience, skills and everything that makes it unique) ready to battle against other Heros in Multiplier Mode or take up further adventures.
Players begin their adventure by choosing one of three characters that have been made available for them by the game engine. Each of the three cards will be procedurally generated for the player and will fall into a particular Character Class. Each Character Class comes with unique features and abilities. Mana and Health regeneration, Hunger and Thirst are only some of the properties affected by the class choice.
Every starting character will also come with class item set and a bonus random card from the Dungeon Deck
Available Classes
Below list describes all characters currently available in the Alpha release and shows up to date stats for each character class.
Human Huntress nature: Neutral
Class Description: Huntress uses her unique set of skills to hunt unnoticed. She is skilled in ranged combat
You were born a magnificent hunter... The forests of the North provided abundant play, and to tell the truth, it was all your heart ever knew to want. With these troubling times, you found a new prey. One that cannot satisfy hunger, but sometimes carry a ring or a silver coin from their former life. With news of the undead rising in the North, your lord has sent you to aid the imperial campaign to stop whoever might be responsible. The journey has led you...
Health: | 20 | Melee: | 33% |
Mana: | 10 | Ranged: | 60% |
Strength: | 2 | Dodge: | 15% |
Defense: | 2 | Inventory: | 30 |
Thirst Interval: | 2t | Hunger Interval: | 6t |
Human Necromancer nature: Evil
Class Description: Necromancers are amongst few, who have the necessary know-how to survive in these depths... If that is how you want to call their condition.
It came to your attention, that the imperial forces gathered their ranks up north. The spirits led you safely between their patrols, and made your way easy. From their faint word you gather that something or someone in possession of tremendous power has began to awake the ancient undergrounds. You have decided to get there before the Empire can claim whatever the source of the magic may be. Traveling by night you have made your way...
Health: | 19 | Melee: | 30% |
Mana: | 21 | Ranged: | 30% |
Strength: | 1 | Dodge: | 5% |
Defense: | 1 | Inventory: | 20 |
Thirst Interval: | 4t | Hunger Interval: | 6t |
Human Warrior nature: Neutral
Class Description: Adventurers from across Altarmn are united in the mission of destroying whatever has awaken the dead in the ancient depths.
Born in the independent northern kingdoms, you have set out to explore the Imperial soil, of which many stories have caught your ear. Promise of its ancient treasures and ever present runica have fuelled your passion on the journey through the Borduar Mountains... Your month long journey has led you...
Health: | 25 | Melee: | 60% |
Mana: | 5 | Ranged: | 45% |
Strength: | 3 | Dodge: | 10% |
Defense: | 3 | Inventory: | 40 |
Thirst Interval: | 2t | Hunger Interval: | 5t |
Orc Grunt nature: Evil
Class Description: Orcs are known for their ferocity and brute strength. Savage warriors, feared and respected across the land.
You were born into the violent and unforgiving life in the Ukhar-Dherro - the high Orcish Garrison and the capitol of their Kingdom of Roggos. Finding a challenge became an obsession, which has led you to pursue an unknown source of great power that you were told, would lie buried deep in the Northern soil. Here and now, you can hardly believe that few words of the oracle have sent you on a year long journey...
Health: | 30 | Melee: | 60% |
Mana: | 3 | Ranged: | 25% |
Strength: | 4 | Dodge: | 8% |
Defense: | 3 | Inventory: | 50 |
Thirst Interval: | 2t | Hunger Interval: | 2t |
Elf Hunter nature: Good
Class Description: Elven hunters use their innate abilities and oneness with nature to excel in the wild reaches of the Old World.
You have responded to the call of the Ethosian elders... The Northern forest cries and screams of despair as the spirits of nature abandon it. You have been asked to remediate the chaos and to restore the balance, as Elders are afraid it could spread beyond control. You felt an unknown, disturbing presence as you have reached...
Health: | 20 | Melee: | 40% |
Mana: | 14 | Ranged: | 70% |
Strength: | 2 | Dodge: | 17% |
Defense: | 2 | Inventory: | 25 |
Thirst Interval: | 2t | Hunger Interval: | 8t |
Heffith Warrior nature: Chaotic
Class Description: These agile, lightly armoured warriors make the best assassins in the Old World. Cunning warriors of Assiana are subjects of legends and urban myths.
Grave digging was not always what you had in mind for yourself and the future. But the idea itself, landed with you pretty early when you have heard of hundreds of Imperial soldiers being sent out North. You knew that, should you follow them, the loot would make it worth your while. During a foggy night, you have lost sight of them and the tracks have led you..
Health: | 27 | Melee: | 60% |
Mana: | 6 | Ranged: | 50% |
Strength: | 3 | Dodge: | 15% |
Defense: | 3 | Inventory: | 36 |
Thirst Interval: | 4t | Hunger Interval: | 4t |
Drow Witch nature: Chaotic
Class Description: Necromancers are amongst few, who have the necessary know-how to survive in these depths... If that's how you want to call their condition.
This force has been calling to you, from before it set its designs upon this realm. Whenever you closed your eyes, whispers from the void, granted you the knowledge of newly born powers that will devour this world. The magnificent evil, that is born is still fragile, and too many eyes are looking its way to allow it to grow. With a help of a powerful potion, you have changed your form to travel undetected...
Health: | 20 | Melee: | 30% |
Mana: | 25 | Ranged: | 30% |
Strength: | 1 | Dodge: | 5% |
Defense: | 1 | Inventory: | 18 |
Thirst Interval: | 2t | Hunger Interval: | 6t |
Orc Mercenary nature: Neutral
Class Description: Orcs are known for their brute strength. These Warriors of Roggos are feared and respected across the globe.
You led a simple life, following the coin and selling your muscle to the highest bidder, then spending it just as readily the next night. You have joined a caravan north, tempted with finest wine and promise of silver for protection of carts on what turned out to be a rather boring, long journey that did not provide many opportunities for your axe. After the caravan you found a road...
Health: | 28 | Melee: | 60% |
Mana: | 5 | Ranged: | 40% |
Strength: | 4 | Dodge: | 10% |
Defense: | 3 | Inventory: | 45 |
Thirst Interval: | 3t | Hunger Interval: | 2t |
Human Paladin nature: Lawful
Class Description: Paladins are the honourable warriors sworn to serve their gods with their life.
At the call of Imperial Admiral you have been sent on a mission to destroy and annihilate the evil force that has awaken in the Mountains of the North. Admiral was secretive and requested a complete discretion. You cannot shake the feeling that there is more to this mission then what you were told ... but with little delay you have set out on a long journey that has led you...
Health: | 25 | Melee: | 70% |
Mana: | 10 | Ranged: | 33% |
Strength: | 3 | Dodge: | 10% |
Defense: | 3 | Inventory: | 28 |
Thirst Interval: | 2t | Hunger Interval: | 5t |
Heffith Rogue nature: Chaotic
Class Description: Brought up in poverty of overcrowded Assiana provinces, many Heffith are tempted by their natural gift of dexterity to join the ranks of southern Outlaws.
Growing up in the poverty of Assianna streets, you have learnt many lessons and acquired skills that are not common to come across. It is through the use of those special skills that you became a happy new owner of an imperial treasure map taken from the hands of some, clearly, unworthy adventurers... Hoping, to retrieve the riches you have reached...
Health: | 15 | Melee: | 50% |
Mana: | 15 | Ranged: | 60% |
Strength: | 2 | Dodge: | 17% |
Defense: | 2 | Inventory: | 30 |
Thirst Interval: | 4t | Hunger Interval: | 6t |
Elf Warrior nature: Good
Class Description: Adventurers from across Altarmn are united in the mission of destroying whatever has awaken the dead in the ancient depths.
Life in the Ethosian warrior guild has served you well. You have extended your service voluntarily after an excellent imperial record of 80 years has come to an end. The news of the undead rising in the North is spreading widely across the Empire, you knew in your heart that you were the one to restore the peace. You have travelled...
Health: | 25 | Melee: | 65% |
Mana: | 7 | Ranged: | 45% |
Strength: | 2 | Dodge: | 12% |
Defense: | 3 | Inventory: | 30 |
Thirst Interval: | 2t | Hunger Interval: | 6t |
Drow Shaman nature: Chaotic
Class Description: Shamans of Thedom are outcasts of drow society. Dealing with free roaming magic force is frowned upon by their kind and the Empire hangs them like Eteis decorations.
Days stretched to weeks and weeks to months as you were getting closer to finding some answers to your visions. Your dreams shown you source of immense power being awaken in the North. Following them you have travelled...
Health: | 20 | Melee: | 40% |
Mana: | 21 | Ranged: | 25% |
Strength: | 1 | Dodge: | 5% |
Defense: | 1 | Inventory: | 23 |
Thirst Interval: | 4t | Hunger Interval: | 6t |
Dwarf Hunter nature: Neutral
Class Description: Dwarven hunters of the Borduarhe are known for their unmatched wisdom, skill and pursuit of large prey...
For many years you have explored these lands and felt more at home in the deep wilderness, that you ever were when surrounded by your kin. The forests suddenly turned quiet and scarce of prey, as if something has driven the animals further towards north. You had a feeling that this omen would signify something much greater than just a harsher winter to come. You have set out on a new hunt...
Health: | 29 | Melee: | 40% |
Mana: | 6 | Ranged: | 65% |
Strength: | 3 | Dodge: | 10% |
Defense: | 3 | Inventory: | 40 |
Thirst Interval: | 3t | Hunger Interval: | 4t |
Drow Assasin nature: Evil
Class Description: Skilled hounds of Oxhe are feared across Altarmn and tales of their murderous adventures are told by thousand mouths. most wish never to cross path with them.
For centuries, the assassin guild was known throughout the Empire and held a reputation of honour and high praise. All of that means nothing now that, your brethren were slaughtered on what appears to have been an Imperial order. Those responsible, are now leading Imperial campaigns in the North. You have sworn to avenge their deaths, and set out, on a long journey...
Health: | 16 | Melee: | 60% |
Mana: | 7 | Ranged: | 40% |
Strength: | 4 | Dodge: | 15% |
Defense: | 3 | Inventory: | 20 |
Thirst Interval: | 2t | Hunger Interval: | 4t |
Heffith Mercenary nature: Neutral
Class Description: Assianna hunters are famous across the Old World for their extraordinary senses and unmatched tracking skills.
Your services were requested by the Assiana City guilds, who, desperate to locate stolen, valuable scripts have offered you an opportunity to change your life forever. After some research you have been able to determine that whoever has claimed them, has set out north, with only a couple of days advantage. Bemused, that you were unable to make up for the distance, you found yourself on a way ...
Health: | 22 | Melee: | 55% |
Mana: | 9 | Ranged: | 55% |
Strength: | 2 | Dodge: | 15% |
Defense: | 2 | Inventory: | 40 |
Thirst Interval: | 4t | Hunger Interval: | 5t |
Dwarf Cleric nature: Good
Class Description: Dwarven clergy is unlike that of human or elven kind in that they ride first to the call of battle.
Being stationed in Borduahre region for the last few weeks you have provided assistance to the imperial guard stationed there. Over time you have witnessed hundreds of imperial soldiers enter Northern forests and vanish overnight. You have traced them deep into the mountain edge and in hope of rescue you have followed their path...
Health: | 20 | Melee: | 45% |
Mana: | 20 | Ranged: | 45% |
Strength: | 3 | Dodge: | 10% |
Defense: | 3 | Inventory: | 30 |
Thirst Interval: | 3t | Hunger Interval: | 4t |
Once the character is chosen, a new one will replace its card in the character selection screen - if the character dies, it is lost forever.
No, depending on your luck you may be presented with 3 characters of single class: e.g. If the game engine decides you starting character pool, you may get three warriors from a northern village of Huhr. Each character will have their unique randomly generated name, gender and class automatically assigned by the generator. Some events in the game may change your character class. Some events in the game may allow you to even change your name. If you're not happy with your selection, you'll have to get a character killed before next one appears in your character selection screen.
Character class will also significantly affect the game play. Each class has its own unique skills which may result in additional dialog and interaction options in the game.