Invocation/scroll
Scroll of Magic Trap
Level: 2 Size: 1
Invocation scroll
A waiting sigil remembers its victim.

The caster traces a sigil onto the ground, where it fades until it is almost invisible. It waits for the first unwary foe to step upon it, then erupts in a burst of raw arcane force.

How it works

Choose an empty north, east, south or west field to place a Magic Trap. When an enemy moves into that field, it makes a Dodge check to spot and evade the trap. If it fails, the trap explodes for 7 damage plus 1d6, reduced by the enemy's defense. The trap is used up whether it explodes or is evaded. Casting without an empty field to target costs no mana or Action Points.

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Card #1396

Scroll of Magic Trap

The caster traces a sigil onto the ground, where it fades until it is almost invisible. It waits for the first unwary foe to step upon it, then erupts in a burst of raw arcane force.

Typescroll
SubtypeInvocation
DeckAncient Dungeons
Rarity8
Required Level2
UniqueNo

Stats

Strength7
AP Cost1
Mana Cost12
Weight5
Size1
Value120
Rarity8
Level2

Materials

Primaryvellumtextile

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