How it works
Choose an empty north, east, south or west field to place a Magic Trap. When an enemy moves into that field, it makes a Dodge check to spot and evade the trap. If it fails, the trap explodes for 7 damage plus 1d6, reduced by the enemy's defense. The trap is used up whether it explodes or is evaded. Casting without an empty field to target costs no mana or Action Points.