skeleton/enemy
Skeleton Guard
Level: 2 Size: 1
skeleton enemy
The final order was to let no one pass.

Bound in rust-speckled plate and clutching a corroded halberd, the Skeleton Guard moves with jerky, unnatural speed.

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Card #767

Skeleton Guard

Bound in rust-speckled plate and clutching a corroded halberd, the Skeleton Guard moves with jerky, unnatural speed.

This creature is vulnerable to holy (-15).

Typeenemy
Subtypeskeleton
DeckAbandoned Lab
Rarity5
Required Level2
UniqueNo

Stats

Health35
Strength12
Speed1
Melee60
Defense8
Fire Def3
Ice Def3
Acid Def3
Dark Def3
AP Cost3
Weight95
Size1
Crit Chance40
Loot Chance25
XP35
Rarity5
Level2
MovingYes
No Blood Skeletal enemies leave no blood. Your weapon stays clean no matter how this fight ends.

Recipes Creating This Card

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Drops on Defeat

Loot Table

25% chance to drop one of the following on death.