Ethernalis Systems Reference

Items and Crafting

Everything carried has weight, everything used can wear, and useful things are often made rather than found.
Inventory, equipment, repair, craft, and cooking
Carry Weight·Durability·Recipes·Campfires
I
What You Can Carry

Inventory and Equipment

The inventory is both a pack and a toolkit. Carrying capacity comes mainly from Strength and Endurance. Exceeding it reduces the next turn to one action point and lowers comfort.

Equipment Slots

Weapons, shields, armour, helmets, jewellery, and body pieces must be equipped to provide their combat benefits. Paired pieces such as boots and gloves can occupy a left or right side.

Containers

Carried containers hold other items and reduce the weight contribution of their contents, making them valuable expedition gear.

Cursed Gear

A cursed equipped item cannot be removed until its curse is cleansed.


II
Wear and Care

Durability, Breakage, and Repair

Weapons and tools lose durability through use. Broken items stop providing their normal benefits until repaired or replaced.

USE
Wear

Work Has a Cost

Attacking, mining, lockpicking, harvesting, and other practical actions can wear the item used.

BRK
Broken

Zero Durability

At zero durability an item becomes broken. Broken ranged weapons are removed from active use automatically.

RPR
Repair

Blacksmith Tools

Repair restores durability but reduces the item's maximum durability. A fully repaired item can instead be improved when the attempt succeeds.


III
Making Useful Things

Crafting and Quality

Crafting compares the selected ingredients with known recipes. A recipe may also require a nearby workshop, tool, fire, or other object that is not consumed.

Ingredients

Selected ingredients are consumed when a recipe succeeds. Their selection order does not matter.

Requirements

Some recipes require a perk or a nearby object. These requirements enable the work but are not normally consumed as ingredients.

Quality

Craftsmanship, Patience, perks, and ingredient materials influence the quality and final properties of the result.

Browse Recipes Materials and Quality Runes and Enchantments

IV
Fire and Food

Cooking and Campfires

Cooking uses ordinary recipes, but raw food and dirty water often require an active fire nearby.

Building a Fire

A campfire is crafted from simple fuel and stone, then lit with flame, a fire-making tool, or suitable magic.

Cooking

A burning campfire enables many food recipes and can cook raw meat into safer provisions.

Clean Water

Dirty water can be boiled at a burning campfire, turning a risky drink into a dependable supply.