Excavation
Excavation is the act of breaking through a wall into unmapped space. Any tile adjacent to the player's current position that is not already a room can be excavated, given a pickaxe. The wall must be chipped away over multiple strikes before it yields. Each strike consumes an action point, costs stamina, reduces the pickaxe's durability, and may produce a mineral as a side effect. When the wall's durability reaches zero, a new room is created at that position.
Excavation is how a seeker extends the dungeon beyond what was generated for them. It is a tool, stamina, and time investment — a commitment to a direction the dungeon did not already go. The new room produced is a bare location, discovered and active, but otherwise empty of the content that placed rooms carry.
Vein Mining
Vein mining is a location-action at specific card types — a river bank, a narrow passage, or a rocky wall already in the dungeon grid. These locations offer a mining action directly: given a pickaxe, the seeker can attempt the action and receive a yield from the location's loot pool. No wall is broken. No room is created. The location simply produces something from its interior.
Vein mining is faster and safer than excavation — it does not risk a ceiling collapse, and each action is a single attempt rather than a sustained project. The tradeoff is that vein locations are placed by the dungeon, not by the player. They are found, not made. Yield chance and loot pool are defined by the location type.