Some locations carry exposed mineral deposits that can be worked directly , with no excavation and no new room. The location itself is the resource.
The Action
A location that supports vein mining offers a mining action while you have a pickaxe equipped. The action costs one action point and has a fixed chance of success, usually around 33% for an ordinary mineral vein. On a success, you gain one find from the vein. A failure costs only the Action Point.
Loot Pools by Location
Different locations hold different finds. A river bank with exposed rock yields the same mineral categories as a narrow underground passage, but grave sites yield bones, relics, and burial goods. The location's type determines not just what can be found but at what rarity. A seeker who knows which locations carry which veins can plan routes through the dungeon with resource gathering in mind.
Renewable but Unguaranteed
Vein mining is a repeatable action. The same location can be mined on successive turns as long as the seeker remains there and retains action points. Vein locations do not deplete. A 33% chance per action means repeated attempts are not guaranteed to be productive. Time spent mining a vein is time not spent elsewhere, and some runs will reward patience at a vein while others will reward moving on.
Ore Veins
A finished Excavated Dugout, and any room of an Abandoned Mine without another condition, may hold an Iron (10%), Gold (8%), or Silver (7%) Ore Vein, shown by a border on the location card. The room keeps its normal actions and adds Mine Ore Vein. Each attempt costs 1 Action Point and 1 pickaxe durability, with a 45% base chance improved by Mining proficiency and room improvements. A success yields the named ore and removes one portion. A vein holds between three and eight portions, whatever the room size. Unlike other veins, an ore vein runs out.