II
Every Passive Ability
Perk Reference
All 54 perks listed by tree group. The cost shown is the perk's base XP cost before scaling. A "requires" badge indicates the perk that must be owned first.
Melee Combat
The Fighter's Path
Soldier
+10% melee skill.
Veteran
+1 damage during melee fights.
Sword Master
+1 damage and +10% melee with short and long blade weapons.
Wrestler
Grants the Knockdown skill.
Martial Artist
+3 damage when fighting unarmed.
Critical Strikes & Stealth
The Unseen Blow
Critic
+1% critical chance in melee combat.
Killer
+1% critical chance in melee combat.
Scout
Can see enemies on your map.
Shadow
+10% Sneak.
Thief
Can attempt to steal from merchants.
Archery & Ranged
The Marksman's Tree
Hunter
10% chance to recover a projectile after firing.
Archer
25% chance to recover a projectile after firing.
Point Blank Shot
Can perform ranged attacks at melee distance.
Sharpshooter
+1 damage with all projectiles.
Bullseye
+10% ranged damage with all projectiles.
Leatherworking
You know your way around the production of leather goods.
Defence & Recovery
The Hardened Body
Quick Healer
10% reduced recovery time from inflictions.
Thick Skinned
+1 base defense (applied on unlock).
Stone Skinned
+3 base defense (applied on unlock).
Spellcraft
The Caster's Art
Caster
10% chance not to consume a scroll when casting from it.
Witch
+1 mana regeneration (applied on unlock).
Warlock
50% reduction in spellcraft penalty imposed by wearing weapons and armour.
Scholar
+10 base mana points (applied on unlock).
Bookworm
1% chance that any scroll found becomes a book or tome instead.
Durability & Smithing
The Careful Hand
Maintainer
10% chance not to lose weapon or armour durability during use.
Blacksmith
20% chance not to lose weapon or armour durability during use.
Surgeon
50% chance not to lose weapon durability when attacking.
Ethosian Artisanship
You know the secrets of elven craftsmanship and can forge steel.
Crafting
The Maker's Gift
Tinkerer
+10% XP gained from crafting.
Artisan
+1 to the quality of all crafted items.
Carpenter
10% chance not to consume wood, sticks, or planks when crafting.
Executioner
+1 damage with axes.
Mining & Excavation
Below the Stone
Miner
+25% excavation strength.
Prospector
+5% chance to recover a gem while excavating.
Grave Digger
1% extra chance to find magical items.
Mole Man
Excavation never triggers ceiling collapses.
Survival & Carry
Endurance of the Road
Runner
Use less stamina when running.
Enduring
+1 stamina regeneration (applied on unlock).
Swimmer
No stamina loss in partially flooded locations.
Pack Mule
+100 carry weight (applied on unlock).
Quick Dresser
Equip items directly from the ground or from a container without transferring first.
Organised
Containers have 10% more space.
Looter
Opening containers does not cost an action point.
Sustenance
Hunger & Thirst
Foodie
+10% hunger reduction from food.
Good Metabolism
+1 hunger interval — hunger accumulates more slowly (applied on unlock).
Consumer
Can eat inedible items. 10% of the item's remaining durability converts to hunger reduction.
Retainer
+1 thirst interval — thirst accumulates more slowly (applied on unlock).
Temperature
Hot and Cold
Cold Hardened
Slightly better tolerance to cold.
Frosty
Significantly better tolerance to cold.
Cosy
Slightly better tolerance to warmth.
Hothead
Significantly better tolerance to warmth.
Animal Handling
The Wild Caught
Rat Catcher
Skilled at catching small animals.
Beast Master
Can catch medium sized animals.
Tamer
Caught animals are no longer treated as enemies.