II
Every Passive Ability
Perk Reference
All 54 perks listed by tree group. The cost shown is the perk's base XP cost before scaling. A "requires" badge indicates the perk that must be owned first.
Melee Combat
The Fighter's Path
Soldier
50 XP
+10% melee skill.
Veteran
100 XPSoldier
+1 damage during melee fights.
Sword Master
150 XPVeteran
+1 damage and +10% melee with short and long blade weapons.
Wrestler
150 XPSoldier
Grants the Knockdown skill.
Martial Artist
150 XPSoldier
+3 damage when fighting unarmed.
Critical Strikes & Stealth
The Unseen Blow
Critic
50 XP
+1% critical chance in melee combat.
Killer
100 XPCritic
+1% critical chance in melee combat.
Scout
500 XPKiller
Can see enemies on your map.
Shadow
100 XPCritic
+10% Sneak.
Thief
100 XPShadow
Can attempt to steal from merchants.
Archery & Ranged
The Marksman's Tree
Hunter
50 XP
10% chance to recover a projectile after firing.
Archer
100 XPHunter
25% chance to recover a projectile after firing.
Point Blank Shot
250 XPArcher
Can perform ranged attacks at melee distance.
Sharpshooter
100 XPHunter
+1 damage with all projectiles.
Bullseye
500 XPSharpshooter
+10% ranged damage with all projectiles.
Leatherworking
50 XPHunter
You know your way around the production of leather goods.
Defence & Recovery
The Hardened Body
Quick Healer
50 XP
10% reduced recovery time from inflictions.
Thick Skinned
100 XPQuick Healer
+1 base defense (applied on unlock).
Stone Skinned
500 XPThick Skinned
+3 base defense (applied on unlock).
Spellcraft
The Caster's Art
Caster
50 XP
10% chance not to consume a scroll when casting from it.
Witch
100 XPCaster
+1 mana regeneration (applied on unlock).
Warlock
500 XPWitch
50% reduction in spellcraft penalty imposed by wearing weapons and armour.
Scholar
100 XPCaster
+10 base mana points (applied on unlock).
Bookworm
500 XPScholar
1% chance that any scroll found becomes a book or tome instead.
Durability & Smithing
The Careful Hand
Maintainer
50 XP
10% chance not to lose weapon or armour durability during use.
Blacksmith
100 XPMaintainer
20% chance not to lose weapon or armour durability during use.
Surgeon
500 XPBlacksmith
50% chance not to lose weapon durability when attacking.
Ethosian Artisanship
200 XPBlacksmith
You know the secrets of elven craftsmanship and can forge steel.
Crafting
The Maker's Gift
Tinkerer
50 XP
+10% XP gained from crafting.
Artisan
100 XPTinkerer
+1 to the quality of all crafted items.
Carpenter
50 XP
10% chance not to consume wood, sticks, or planks when crafting.
Executioner
100 XPCarpenter
+1 damage with axes.
Mining & Excavation
Below the Stone
Miner
50 XP
+25% excavation strength.
Prospector
100 XPMiner
+5% chance to recover a gem while excavating.
Grave Digger
500 XPMiner
1% extra chance to find magical items.
Mole Man
100 XPMiner
Excavation never triggers ceiling collapses.
Survival & Carry
Endurance of the Road
Runner
100 XP
Use less stamina when running.
Enduring
100 XPRunner
+1 stamina regeneration (applied on unlock).
Swimmer
50 XP
No stamina loss in partially flooded locations.
Pack Mule
50 XPSwimmer
+100 carry weight (applied on unlock).
Quick Dresser
100 XPPack Mule
Equip items directly from the ground or from a container without transferring first.
Organised
100 XPSwimmer
Containers have 10% more space.
Looter
500 XPOrganised
Opening containers does not cost an action point.
Sustenance
Hunger & Thirst
Foodie
50 XP
+10% hunger reduction from food.
Good Metabolism
100 XPFoodie
+1 hunger interval — hunger accumulates more slowly (applied on unlock).
Consumer
500 XPGood Metabolism
Can eat inedible items. 10% of the item's remaining durability converts to hunger reduction.
Retainer
100 XPFoodie
+1 thirst interval — thirst accumulates more slowly (applied on unlock).
Temperature
Hot and Cold
Cold Hardened
50 XP
Slightly better tolerance to cold.
Frosty
100 XPCold Hardened
Significantly better tolerance to cold.
Cosy
50 XP
Slightly better tolerance to warmth.
Hothead
100 XPCosy
Significantly better tolerance to warmth.
Animal Handling
The Wild Caught
Rat Catcher
50 XP
Skilled at catching small animals.
Beast Master
100 XPRat Catcher
Can catch medium sized animals.
Tamer
200 XPRat Catcher
Caught animals are no longer treated as enemies.