A new character chooses a starting location. That point establishes the first expedition and becomes part of the character's region history.
The region map records terrain, rivers, settlements, quest sites, and discovered places. It is separate from the map used inside a dungeon.
A new character chooses a starting location. That point establishes the first expedition and becomes part of the character's region history.
Historical beasts and artifacts can exist before their markers are known. Loyal NPCs and other discoveries can reveal where to look.
Travelling through an external exit can create a new connected destination. Returning through that link leads back to the same place.
Travel range begins at thirty and increases by thirty for each food ration carried. Water and impassable terrain can still block an otherwise reachable destination.
External exits open the region map. A destination must be within range and on traversable ground.
The terrain or settlement at the destination influences the kind of dungeon, settlement, or wilderness area created there.
Rations extend reach. A longer route can open valuable places but also separates the expedition from known supplies and shelter.
Quests provide direction, but progress is often discovered through conversation, events, and actions rather than a single marked objective.
A quest establishes a destination, title, scale, and story. Its events can appear within the dungeon it creates.
The journal records accepted work, revealed locations, and useful facts learned from the world.
Events present choices. Requirements, possessions, prior knowledge, and earlier decisions can change which options are available.
Some consequences wait for time to pass. Others wait for a specific action, place, object, or discovery.
Timelines can wait for turns or watch for a particular act before opening the next event.
The generated history of the region can place notable beasts and artifacts near later expeditions.
Learning where a hidden site lies makes its marker visible. The site already existed; the character now knows where to seek it.